AoeStats
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Black Forest

503266562Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 66m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
858
+14
🇺🇸 Maya · United States
787
+34
🇳🇿 Japanese · New Zealand
740
+20
🇺🇸 Franks · United States
733
+20
🇺🇸 Shu · United States
861
-20
🇹🇷 Goths · Türkiye
823
-18
🇨🇿 Burgundians · Czechia
811
-17
🇹🇷 Turks · Türkiye
793
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 1,401 10:59 26:14 45:16 ⚔ Archer Rush
21 1,383 14:09 25:28 43:45 ⛏ Fast Castle
15 999 12:52 21:44 36:27 ⚔ FC into Archers
15 1,014 11:29 23:45 36:38 ⛏ Fast Castle
14 955 15:40 21:24 38:18 ⛏ Fast Castle
14 914 11:20 23:13 34:51 ⛏ Fast Castle
13 843 15:50 20:57 34:27 ⛏ Fish Boom FC
11 705 14:12 21:00 37:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,290 21,260 36,485 4,390 109,425 135,035
62,510 18,285 22,900 4,100 107,795 116,745
38,900 22,212 27,905 2,065 91,082 112,120
41,325 15,375 17,290 3,350 77,340 85,527
27,220 31,925 14,685 3,460 77,290 80,276
24,935 25,965 17,195 2,845 70,940 89,361
26,530 14,083 16,725 4,110 61,448 72,964
26,150 11,395 18,705 4,870 61,120 62,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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