AoeStats
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503266553Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 44m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1058
+14
🇦🇷 Huns · Argentina
1049
+15
🇦🇷 Celts · Argentina
1016
+16
🇦🇷 Mongols · Argentina
994
+17
🇦🇷 Cumans · Argentina
1059
-17
🇩🇪 Huns · Germany
1022
-16
🇷🇺 Portuguese · Russia
1017
-15
🇺🇸 Britons · United States
995
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,585 11:01 26:11 41:09 ⚔ Scout Rush
25 1,112 12:48 28:15 ⚔ Archer Rush
24 1,083 11:20 20:10 38:35 ⚔ Drush FC
22 981 12:32 18:14 ⛏ Fast Castle
21 931 10:06 35:12 44:34 ⚔ Towers FC
13 577 10:59
12 550 10:06 22:39 ⛏ Fast Castle
7 306 10:52 16:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,255 15,095 6,890 2,600 41,840 49,007
24,145 6,890 6,270 200 37,505 38,485
6,560 7,074 3,360 750 17,744 18,851
7,975 6,156 1,625 1,545 17,301 19,421
3,935 4,055 755 200 8,945 10,569
4,075 3,005 250 300 7,630 9,044
3,875 3,053 250 355 7,533 8,018
3,095 2,363 100 250 5,808 6,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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