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QS Arena

503266421Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 34m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
1217
+11
🇦🇷 Franks · Argentina
1148
+14
🇵🇰 Ethiopians · Pakistan
1102
-12
🇦🇷 Vikings · Argentina
1091
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 943 8:30 13:33 ⛏ Fast Castle
23 797 7:32 14:55 ⛏ Fast Castle
17 583 10:27 14:24 ⛏ Fast Castle
17 580 9:51 13:51 27:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,240 8,135 5,860 750 26,985 27,837
12,695 5,915 5,040 750 24,400 26,113
9,825 7,175 1,655 1,050 19,705 23,943
6,575 5,880 1,045 1,680 15,180 15,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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