AoeStats
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Nomad

503266406Analyzed
3v3 RM · 8d ago on Aug 30, 2026· 48m 31s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
724
+14
🇧🇷 Portuguese · Brazil
686
+16
🇨🇦 Malay · Canada
680
+16
🇪🇸 Turks · Spain
741
-18
🇲🇽 Franks · Mexico
670
-34
🇲🇽 Sicilians · Mexico
645
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,221 14:30 20:24 37:10 ⚔ Fish Boom FC into Scouts into Fire Galleys
24 1,154 18:15 34:06 ⚔ Fish Boom into Skirms into Towers
21 999 17:05 29:14 ⛏ Fish Boom into Galleys
14 698 16:25 26:31 44:22 ⚔ Fish Boom into Drush
13 650 22:19 31:35 48:24 ⚔ Fish Boom into Archers
11 525 15:43 29:31 39:03 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,640 15,640 10,170 2,350 48,800 65,434
17,830 12,180 7,420 900 38,330 47,977
10,045 12,761 3,725 3,710 30,241 34,139
9,590 11,796 4,915 1,750 28,051 29,924
9,815 6,900 2,955 1,235 20,905 23,944
8,010 7,155 3,440 1,140 19,745 21,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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