AoeStats
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Yucatan

503266320Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 49m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vietnamese · Canada
1105
+17
🇹🇷 Burmese · Türkiye
1077
+18
🇦🇺 Malay · Australia
1055
+19
🇺🇸 Saracens · United States
1129
-18
🇺🇸 Burgundians · United States
1120
-18
🇦🇺 Wu · Australia
1119
-18
Player eAPM Actions Feudal Castle Imperial Opening
59 2,940 11:22 16:35 23:50 ◆ FC into Fast Imp
38 1,888 11:03 16:26 23:39 ⛏ Fast Castle
31 1,552 12:22 17:23 36:37 ⛏ Fast Castle
23 1,137 12:02 17:06 42:55 ⛏ Fast Castle
16 775 11:42 18:27 46:06 ⛏ Fast Castle
15 758 10:07 18:38 33:01 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,280 23,845 8,175 2,430 56,730 61,480
21,670 16,749 13,785 2,530 54,734 76,769
19,565 9,520 11,520 2,800 43,405 57,987
17,995 7,860 11,270 250 37,375 43,430
10,675 11,594 7,965 1,870 32,104 35,756
9,500 9,948 6,760 90 26,298 30,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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