AoeStats
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Yucatan

503266229Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 43m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Georgians · Mexico
1072
+13
🇲🇽 Franks · Mexico
1035
+15
🇫🇷 Mongols · France
1022
-15
🇵🇱 Poles · Poland
1000
-42
Player eAPM Actions Feudal Castle Imperial Opening
51 2,241 13:07 16:49 41:21 ⛏ Fast Castle
31 1,384 13:27 25:33 41:06 ⚔ M@A FC
23 1,026 11:37 16:59 38:25 ⛏ Fast Castle
3 150 11:49

Resources

Player Food Wood Gold Stone Spent Collected
19,520 10,156 7,030 1,310 38,016 43,256
16,360 7,578 10,425 750 35,113 38,355
11,495 9,968 6,420 1,565 29,448 30,752
2,455 1,185 40 125 3,805 4,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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