AoeStats
← CHONNR10

Arabia

503266217Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 45m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
869
+17
🇦🇷 Celts · Argentina
862
+17
🇨🇴 Koreans · Colombia
907
-18
🇨🇴 Franks · Colombia
862
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,706 11:59 16:20 ⛏ Fast Castle
26 1,208 10:03 24:01 39:45 ⚔ Scout Rush
19 865 10:42 26:21 42:40
17 778 12:29 20:04 43:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,900 10,820 8,820 2,625 39,165 40,368
12,215 8,405 6,685 850 28,155 34,364
12,250 8,410 4,485 1,825 26,970 29,342
6,910 9,045 2,350 1,700 20,005 22,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.