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Arabia

503266166Analyzed
1v1 RM · 13h ago on Aug 30, 2026· 47m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1088
+17
🇹🇷 Ethiopians · Türkiye
1106
-17
Player eAPM Actions Feudal Castle Imperial Opening
BİSMARCK Ethiopians
46 2,175 9:20 22:34 ⚔ Archer Rush
sug0ma Ethiopians
36 1,712 10:10 23:31 41:57 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,665 8,890 9,505 2,515 39,575 41,420
12,475 13,530 8,335 1,050 35,390 37,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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