AoeStats
← SHUMA

Nomad

503265961Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 22m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
669
+17
🇺🇸 Bulgarians · United States
668
+17
🇧🇷 Italians · Brazil
716
-33
🇦🇺 Persians · Australia
678
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 559 17:00 ⚔ Fish Boom into M@A
17 390 17:40 ⚔ Drush into Fish Boom
10 232 12:34 ⚔ Fish Boom into Archers
9 197 ⚔ Fish Boom into Drush

Resources

Player Food Wood Gold Stone Spent Collected
3,535 3,610 590 100 7,835 8,175
2,575 2,691 215 225 5,706 6,370
2,300 1,700 140 100 4,240 4,184
1,300 2,079 90 100 3,569 3,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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