AoeStats
← AstroBoy1741

Coastal Forest

503265919Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 15m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Magyars · South Korea
1054
+14
🇨🇴 Wu · Colombia
1047
+15
🇺🇸 Huns · United States
1031
-15
🇺🇸 Magyars · United States
1004
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 932 9:46 ⚔ Scout Rush
33 512 10:15 ⚔ Fish Boom into Scouts
27 420 10:44 ⚔ Scout Rush
19 291 11:27

Resources

Player Food Wood Gold Stone Spent Collected
3,190 1,420 150 0 4,760 4,912
2,320 2,150 50 0 4,520 5,890
2,380 1,630 50 0 4,060 4,636
2,310 1,121 50 0 3,481 4,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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