AoeStats
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Arabia

503265889Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 42m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Burgundians · Romania
970
+14
🇨🇱 Lithuanians · Chile
913
+17
🇦🇷 Burmese · Argentina
951
-16
🇨🇱 Britons · Chile
913
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,979 8:56 18:15 32:06 ⚔ Scout Rush
27 1,165 11:05 17:47 39:33 ⛏ Fast Castle
27 1,172 10:44 17:18 ⛏ Fast Castle
21 879 11:12 20:40 38:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,845 14,542 7,660 2,370 42,417 45,683
11,745 9,479 7,735 1,400 30,359 35,056
5,750 7,270 7,235 885 21,140 22,674
7,010 5,615 985 950 14,560 17,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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