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503265809Analyzed
2v2 RM · 1d ago on Aug 30, 2026· 38m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
925
+17
🇹🇷 Britons · Türkiye
925
+17
🇺🇸 Bengalis · United States
983
-19
🇺🇸 Hindustanis · United States
891
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 2,671 9:23 20:57
KingNEET Bengalis
40 1,516 10:03 16:51 ⚔ FC into Scouts
GUNDI Britons
31 1,169 10:42 15:32 34:48 ⛏ Fast Castle
Vaporizen Hindustanis
14 550 10:59 17:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,655 9,175 2,620 1,725 31,175 35,209
13,290 8,085 5,430 750 27,555 33,235
7,700 8,450 5,435 1,420 23,005 24,932
7,505 5,195 920 850 14,470 15,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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