AoeStats
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Four Lakes

503265666Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 46m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Britons · Italy
1226
+15
🇨🇱 Huns · Chile
1205
+16
🇪🇨 Franks · Ecuador
1176
+18
🇹🇷 Portuguese · Türkiye
1156
+19
vs
🇦🇷 Persians · Argentina
1231
-18
🇦🇷 Italians · Argentina
1220
-17
🇦🇷 Cumans · Argentina
1211
-17
🇦🇷 Maya · Argentina
1200
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 2,608 9:07 18:27 34:27 ⚔ Scout Rush
46 2,111 10:11 25:00 39:01 ⚔ Scout Rush
39 1,797 11:22 18:22 29:14 ⛏ Fish Boom FC
35 1,591 11:24 20:39 33:09 ⚔ Fish Boom into Archers
34 1,555 11:08 23:17 — ⚔ Scout Rush
30 1,372 10:31 22:04 35:37 ⚔ Archer Rush
27 1,233 12:25 17:56 29:44 ⛏ Fish Boom FC
27 1,252 11:20 28:49 40:10 ⚔ Drush into Fire Galleys into Skirms into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
12,225 17,531 10,525 4,100 44,381 52,047
17,805 12,729 9,060 1,730 41,324 52,870
16,920 9,734 9,150 2,555 38,359 45,302
8,465 12,757 9,050 2,150 32,422 37,718
10,505 9,342 6,185 980 27,012 28,370
8,810 8,664 2,417 2,030 21,921 23,066
8,875 6,428 4,725 1,500 21,528 24,502
9,105 6,168 2,820 1,050 19,143 21,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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