AoeStats.net
637 live
← back

Four Lakes

503265666Analyzed
4v4 RM · 13h ago on Aug 30, 2026· 46m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Britons · Italy
1226
+15
🇨🇱 Huns · Chile
1205
+16
🇪🇨 Franks · Ecuador
1176
+18
🇹🇷 Portuguese · Türkiye
1156
+19
🇦🇷 Persians · Argentina
1231
-18
🇦🇷 Italians · Argentina
1220
-17
🇦🇷 Cumans · Argentina
1211
-17
🇦🇷 Maya · Argentina
1200
-16
Player eAPM Actions Feudal Castle Imperial Opening
Leobossy Franks
57 2,608 9:07 18:27 34:27 ⚔ Scout Rush
Postre Shimy Persians
46 2,111 10:11 25:00 39:01 ⚔ Scout Rush
huliqi91 Britons
39 1,797 11:22 18:22 29:14 ⛏ Fish Boom FC
PidoVAR Italians
35 1,591 11:24 20:39 33:09 ⚔ Fish Boom into Archers
34 1,555 11:08 23:17 ⚔ Scout Rush
30 1,372 10:31 22:04 35:37 ⚔ Archer Rush
27 1,233 12:25 17:56 29:44 ⛏ Fish Boom FC
madarahel Portuguese
27 1,252 11:20 28:49 40:10 ⚔ Drush into Fire Galleys into Skirms into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
16,800 18,756 12,650 4,100 52,306 59,972
17,805 12,729 9,060 1,730 41,324 52,870
18,720 9,734 9,350 2,555 40,359 47,302
8,465 12,757 9,050 2,150 32,422 37,718
11,905 9,342 6,435 980 28,662 30,020
9,610 8,664 2,617 2,030 22,921 24,066
8,875 6,428 4,725 1,500 21,528 24,502
9,105 6,168 2,820 1,050 19,143 21,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.