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QS Arena

503265643Analyzed
4v4 RM · 13h ago on Aug 30, 2026· 77m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1081
+15
🇹🇷 Italians · Türkiye
1056
+16
🇬🇧 Teutons · United Kingdom
1052
+16
🇦🇷 Burmese · Argentina
1022
+17
🇩🇪 Mongols · Germany
1116
-19
🇺🇸 Turks · United States
1050
-16
🇺🇸 Japanese · United States
1042
-16
🇬🇧 Magyars · United Kingdom
989
-13
Player eAPM Actions Feudal Castle Imperial Opening
KTaylor954488 Magyars
41 3,182 8:32 14:05 33:16 ⛏ Fast Castle
MonsterSmeat Persians
26 1,982 7:55 12:37 44:47 ⛏ Fast Castle
XxMrKr0NiC420xX Japanese
21 1,594 8:12 15:49 50:11
20 1,516 9:41 14:50 50:40 ⛏ Fast Castle
CriPe FusIonz Mongols
19 1,478 7:08 11:46 29:26 ⛏ Fast Castle
Çalooo Italians
14 1,058 8:08 13:08 25:13 ⛏ Fast Castle
SuBMiiTzz Turks
13 1,022 10:34 15:09 20:52 ◆ FC into Fast Imp
Tio Nacho Burmese
12 911 10:14 14:42 27:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,515 32,200 36,335 2,835 110,885 130,534
36,565 24,110 17,015 6,150 83,840 88,582
17,960 36,295 20,975 1,530 76,760 98,601
31,745 20,110 21,535 2,280 75,670 79,321
24,175 33,430 14,185 3,105 74,895 75,174
35,440 27,158 7,280 1,650 71,528 79,993
27,720 20,955 15,900 2,280 66,855 89,813
20,610 11,970 8,730 2,900 44,210 45,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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