AoeStats
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QS Arena

503265500Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 45m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1207
+13
🇺🇸 Britons · United States
1173
+14
🇺🇸 Turks · United States
1165
+14
🇨🇴 Vietnamese · Colombia
1140
-14
🇲🇽 Saracens · Mexico
1128
-14
🇦🇷 Mongols · Argentina
1123
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,036 8:21 12:26 26:37 ⛏ Fast Castle
38 1,740 8:17 12:31 31:18 ⛏ Fast Castle
35 1,617 8:34 13:36 31:40 ⛏ Fast Castle
30 1,372 8:05 13:34 34:53 ⛏ Fast Castle
26 1,185 6:43 13:36 42:18 ⛏ Fast Castle
20 912 9:04 16:26 27:54 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,375 21,165 13,880 3,725 65,145 83,072
19,405 21,970 8,495 2,480 52,350 62,705
27,815 10,970 12,330 200 51,315 53,612
15,335 9,890 7,730 5,400 38,355 57,042
16,985 15,010 4,520 1,050 37,565 39,024
11,650 16,510 6,540 850 35,550 44,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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