AoeStats
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Arabia

503265354Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 39m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Berbers · Uruguay
829
+14
🇺🇾 Romans · Uruguay
782
+16
🇺🇸 Romans · United States
790
-15
🇨🇱 Franks · Chile
776
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,111 10:38 21:51 38:45
18 703 11:57 22:36
17 667 9:38 19:37 35:07 ⛏ Fast Castle
16 612 10:30 24:21 37:38

Resources

Player Food Wood Gold Stone Spent Collected
13,965 8,080 4,410 950 27,405 33,259
10,010 8,338 2,760 930 22,038 23,863
10,495 7,153 2,400 1,900 21,948 27,093
9,265 6,311 2,810 860 19,246 24,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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