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Nomad

503265267Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 26m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Georgians · Belgium
1106
+16
🇨🇿 Slavs · Czechia
1030
+20
🇦🇷 Burmese · Argentina
1117
-18
🇵🇪 Malay · Peru
1105
-18
Player eAPM Actions Feudal Castle Imperial Opening
Havoc_ Malay
34 898 14:21 19:28 ⛏ Fish Boom FC
LeChuck Burmese
31 810 13:58 18:02 ⛏ Fish Boom FC
player0 Georgians
23 613 14:45 20:30 ⛏ Fish Boom FC
18 474 16:34 22:54 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
7,115 3,945 2,785 300 14,145 14,124
5,630 3,873 1,585 850 11,938 12,529
4,770 3,200 340 200 8,510 8,004
3,775 3,948 250 335 8,308 8,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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