AoeStats
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Arabia

503265230Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 78m 25s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
1126
+16
🇦🇪 Maya · United Arab Emirates
1136
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 3,489 9:15 24:57 46:57 ⚔ Archer Rush
36 2,798 10:47 28:42 44:41 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
56,720 28,059 23,240 9,190 117,209 126,364
39,280 37,825 17,245 3,750 98,100 104,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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