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Arabia

503265182Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 56m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
826
+17
🇨🇳 Dravidians · China
788
+19
🇬🇧 Mongols · United Kingdom
921
-21
🇬🇧 Franks · United Kingdom
795
-15
Player eAPM Actions Feudal Castle Imperial Opening
RedLion Mongols
42 2,390 9:37 25:07 38:45 ⚔ Archer Rush
AlphaOne Mongols
25 1,416 10:47 28:27 ⚔ Skirmisher Rush
24 1,362 11:51 24:55 54:51 ⚔ Drush
12 675 11:53 33:33 42:09 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,320 26,660 8,755 5,550 70,285 81,543
20,760 17,179 11,165 2,350 51,454 54,937
9,645 7,875 3,255 2,360 23,135 24,025
9,700 6,745 2,430 1,305 20,180 24,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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