AoeStats
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Nomad

503265180Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 44m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Poles · Ecuador
1001
+18
🇪🇨 Portuguese · Ecuador
1001
+18
vs
🇺🇸 Spanish · United States
1053
-18
🇦🇷 Persians · Argentina
1041
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 1,348 13:51 20:07 35:14 ⚔ Fish Boom into Scouts
29 1,291 13:06 18:04 39:43 ⛏ Fish Boom FC
15 652 16:49 31:31 —
14 600 16:37 35:42 —

Resources

Player Food Wood Gold Stone Spent Collected
12,365 13,932 6,595 3,410 36,302 39,680
12,315 8,498 5,695 3,550 30,058 35,889
7,220 5,980 2,670 2,145 18,015 18,828
6,510 6,088 1,755 530 14,883 16,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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