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Nomad

503265174Analyzed
1v1 RM · 2d ago on Aug 30, 2026· 56m 1s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1025
+18
🇧🇷 Huns · Brazil
1058
-18
Player eAPM Actions Feudal Castle Imperial Opening
24 1,318 14:19 18:53 46:17 ⛏ Fish Boom FC
Don Vito Khmer
19 1,089 14:07 21:43 40:21 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
15,475 17,136 11,330 1,700 45,641 48,761
14,355 10,660 6,300 2,900 34,215 35,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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