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QS Arena

503264992Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 37m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
775
+14
🇦🇷 Franks · Argentina
680
+18
🇪🇸 Goths · Spain
879
-50
🇪🇸 Chinese · Spain
574
-9
Player eAPM Actions Feudal Castle Imperial Opening
Den0f Turks
20 740 8:56 15:12 31:15 ⛏ Fast Castle
Alice Cooper Franks
19 707 8:33 13:00 31:37 ⛏ Fast Castle
MooSkita Goths
13 491 8:26 17:08 33:12 ⛏ Fast Castle
7 261 11:44 18:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,220 7,007 5,880 2,700 30,807 34,181
8,275 5,395 5,170 2,050 20,890 22,922
7,785 5,220 3,180 1,400 17,585 20,737
4,675 5,995 925 850 12,445 15,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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