AoeStats
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Black Forest

503264579Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 10m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Burgundians · Czechia
801
+10
🇪🇸 Goths · Spain
767
+11
🇳🇿 Persians · New Zealand
727
+13
🇺🇸 Franks · United States
720
+13
🇦🇷 Spanish · Argentina
674
-12
🇬🇹 Poles · Guatemala
658
-12
🇪🇸 Bohemians · Spain
650
-11
🇫🇷 Britons · France
642
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 235
17 171
17 178
13 131
13 128
10 103
9 87
8 79

Resources

Player Food Wood Gold Stone Spent Collected
2,175 449 0 0 2,624 2,958
1,550 302 50 0 1,902 1,816
1,300 525 0 0 1,825 1,987
1,050 228 0 0 1,278 1,325
800 100 50 0 950 749
500 203 50 0 753 832
450 192 0 0 642 763
100 156 0 0 256 335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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