AoeStats
← Leeeroy__Jenkins

Arabia

503264439Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 43m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
803
+16
🇺🇸 Tatars · United States
802
+16
🇺🇸 Cumans · United States
838
-18
🇨🇿 Malians · Czechia
787
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 777 10:47 22:59 ⚔ Archer Rush
16 697 11:56 22:07 41:31 ⛏ Fast Castle
16 698 10:11 28:46 ⚔ M@A into Scouts
13 569 11:36 25:41

Resources

Player Food Wood Gold Stone Spent Collected
12,125 10,200 5,030 2,155 29,510 34,812
11,850 5,980 3,270 1,105 22,205 28,094
10,020 7,544 1,555 850 19,969 21,967
7,545 5,655 3,015 1,700 17,915 22,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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