AoeStats
← Warrior47

Black Forest

503264297Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 93m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
656
+18
🇪🇸 Romans · Spain
645
+18
🇵🇪 Britons · Peru
694
-18
🇧🇷 Romans · Brazil
686
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 2,440 16:09 23:08 35:43 ⛏ Fast Castle
26 2,375 12:51 22:19 35:13 ⛏ Fish Boom FC
17 1,574 12:16 21:11 35:00 ⛏ Fast Castle
16 1,446 13:31 24:03 44:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,310 30,217 44,435 5,925 126,887 133,594
38,790 46,365 26,510 4,135 115,800 169,347
35,665 36,631 25,150 4,020 101,466 103,014
27,335 42,108 17,885 4,065 91,393 103,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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