AoeStats
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Coastal Forest

503264293Analyzed
2v2 RM · 6d ago on Aug 30, 2026· 29m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1243
+13
🇩🇪 Berbers · Germany
1202
+14
🇵🇾 Bulgarians · Paraguay
1169
-14
🇵🇾 Poles · Paraguay
1169
-14
Player eAPM Actions Feudal Castle Imperial Opening
GodLikeLukas Berbers
54 1,602 9:34 22:16 ⚔ Archer Rush
47 1,412 9:52 26:09 ⚔ Scout Rush
jaypi Poles
34 1,003 11:11 17:02 ⛏ Fast Castle
MOONDERNAR Bulgarians
23 694 9:55 21:15 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
7,520 6,739 1,645 890 16,794 17,549
10,315 4,165 550 0 15,030 16,418
5,540 3,523 1,130 280 10,473 10,476
5,700 3,355 300 300 9,655 10,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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