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QS Arena

503264288Analyzed
1v1 RM · 3d ago on Aug 30, 2026· 39m 36s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
962
+18
🇹🇷 Saracens · Türkiye
998
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 1,496 9:10 12:58 27:41 ⛏ Fast Castle
广域静默 Britons
18 728 7:13 16:57 30:37 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,785 17,190 9,645 2,210 51,830 54,771
12,480 13,790 7,025 2,150 35,445 46,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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