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Arabia

503264182Analyzed
1v1 RM · 3h ago on Aug 30, 2026· 48m 25s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1037
+14
🇲🇽 Mongols · Mexico
1004
-14
Player eAPM Actions Feudal Castle Imperial Opening
Spartak_2406 Mongols
44 2,149 9:17 19:26 40:51 ⚔ Archer Rush
Croqueta Lithuanians
33 1,610 10:05 24:13 36:15 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,130 11,353 10,550 850 39,883 42,411
13,245 11,213 9,570 1,500 35,528 38,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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