AoeStats
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Coastal Forest

503264004Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 84m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1041
+15
🇺🇸 Cumans · United States
996
+17
🇨🇿 Franks · Czechia
1034
-17
🇺🇸 Celts · United States
1013
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 4,159 9:02 18:56 38:04 ⚔ Archer Rush
31 2,651 11:16 17:51 35:24 ⛏ Fish Boom FC
27 2,246 10:21 33:26 ⚔ Scout Rush
25 2,111 10:58 26:22 43:37 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,040 43,193 19,870 7,895 111,998 119,701
38,840 21,460 12,560 3,300 76,160 91,996
23,925 20,905 14,820 2,150 61,800 94,995
18,730 12,092 6,715 430 37,967 46,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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