AoeStats
← JAGR | Arthur King MX

Arabia

503263984Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 28m 9s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1178
+16
🇲🇽 Khmer · Mexico
1176
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 1,657 11:23 24:26 ⚔ Scout Rush
26 746 10:31 23:24 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,895 4,505 2,150 125 15,675 16,251
8,390 4,699 2,420 120 15,629 16,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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