AoeStats
← Talar Madeira

QS Arena

503263841Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 33m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
869
+14
🇪🇸 Franks · Spain
841
+15
🇦🇷 Cumans · Argentina
954
-20
🇦🇷 Mongols · Argentina
690
-9
Player eAPM Actions Feudal Castle Imperial Opening
78 2,614 8:17 23:50 ⚔ Archers into Skirms
20 677 9:09 22:08 32:53 ⚔ M@A into Archers
17 557 6:37 23:49
17 556 9:27 15:37 32:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,710 10,359 2,925 855 24,849 26,894
10,030 6,900 4,040 2,050 23,020 24,210
7,935 6,080 3,350 1,490 18,855 20,521
8,825 5,110 3,345 350 17,630 17,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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