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503263696Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 47m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1080
+18
🇲🇽 Magyars · Mexico
1079
+18
🇺🇸 Spanish · United States
1122
-18
🇺🇸 Hindustanis · United States
1113
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 2,010 10:30 14:41 42:14 ⛏ Fast Castle
34 1,600 10:17 17:18 34:40 ⛏ Fast Castle
26 1,225 11:21 15:59 40:40 ⛏ Fast Castle
17 789 10:06 16:18 35:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,410 14,523 6,345 1,585 38,863 47,551
13,225 8,825 8,690 3,185 33,925 43,652
11,855 12,020 6,455 990 31,320 32,908
11,065 8,530 4,745 1,500 25,840 28,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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