AoeStats
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QS Arena

503263596Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 47m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1064
+15
🇺🇸 Bohemians · United States
1045
+16
🇦🇷 Goths · Argentina
1046
-16
🇦🇷 Portuguese · Argentina
1044
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,932 9:02 13:54 35:08 ⛏ Fast Castle
39 1,838 8:48 15:39 32:10 ⛏ Fast Castle
17 813 8:33 12:44 28:12 ⛏ Fast Castle
14 649 8:53 12:52 38:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,035 20,700 14,485 850 71,070 83,630
21,780 24,005 15,170 3,095 64,050 66,201
14,395 18,045 11,860 2,115 46,415 52,399
7,215 10,335 6,550 2,795 26,895 34,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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