AoeStats
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Arabia

503263524Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 39m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1002
+12
🇨🇱 Turks · Chile
953
+15
🇩🇴 Persians · Dominican Republic
922
-13
🇩🇴 Khitans · Dominican Republic
922
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 821 11:15 23:45 ⚔ Scout Rush
19 762 11:16 19:42 37:37 ⛏ Fast Castle
18 721 12:50 29:44 ⚔ Scout Rush
6 255 15:36

Resources

Player Food Wood Gold Stone Spent Collected
10,425 5,143 3,720 2,340 21,628 27,253
9,845 5,170 1,420 1,600 18,035 18,137
7,415 5,705 1,085 1,280 15,485 15,577
4,000 1,410 50 165 5,625 6,706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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