AoeStats
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Black Forest

503263441Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 53m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
620
+16
🇺🇸 Franks · United States
580
+17
🇺🇸 Khmer · United States
536
+19
vs
🇵🇪 Inca · Peru
735
-23
🇮🇳 Celts · India
655
-19
🇨🇳 Bengalis · China
444
-10
Player eAPM Actions Feudal Castle Imperial Opening
17 928 12:54 22:48 36:36 ⛏ Fast Castle
15 820 12:21 29:06 39:07 ⚔ Towers into Archers
14 754 13:46 22:02 36:56 ⛏ Fast Castle
13 676 11:38 20:46 41:05 ⛏ Fast Castle
10 508 17:27 26:04 37:44 ⚔ Towers FC
1 31 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,005 31,495 15,975 3,320 65,795 78,412
23,045 18,485 10,015 3,060 54,605 75,646
17,850 13,210 10,400 2,530 43,990 46,471
16,560 14,755 7,700 1,190 40,205 52,491
16,320 12,783 8,135 1,550 38,788 50,078
400 30 50 0 480 392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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