AoeStats
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Four Lakes

503263401Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 46m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
1367
+16
🇦🇷 Muisca · Argentina
1295
+20
🇦🇷 Japanese · Argentina
1419
-20
🇦🇷 Byzantines · Argentina
1332
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,976 26:55 45:45 ⛏ Fish Boom into Galleys
38 1,786 10:21 22:45 42:36 ⚔ Scout Rush
30 1,424 10:05 19:42 40:06 ⚔ Fish Boom into Archers
23 1,100 11:45 21:28 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,615 9,848 10,890 2,250 39,603 42,187
13,510 10,178 7,590 1,050 32,328 35,838
5,665 5,298 555 200 11,718 11,693
2,570 2,609 735 100 6,014 6,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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