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503263364Analyzed
1v1 RM · 4d ago on Aug 30, 2026· 71m 5s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
777
+17
🇨🇦 Byzantines · Canada
790
-38
Player eAPM Actions Feudal Castle Imperial Opening
WALL Byzantines
17 1,191 11:25 18:26 33:59 ⛏ Fast Castle
boar.ed Mongols
10 720 12:39 21:38 45:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,920 14,374 9,145 7,560 49,999 51,296
21,035 10,336 11,750 1,530 44,651 50,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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