AoeStats
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Four Lakes

503263289Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 25m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Japanese · Peru
1217
+9
🇦🇷 Byzantines · Argentina
1039
+17
🇦🇷 Vietnamese · Argentina
1030
+17
🇦🇷 Persians · Argentina
1000
+58
vs
🇮🇳 Malay · India
1112
-18
🇦🇷 Gurjaras · Argentina
1065
-16
🇨🇴 Japanese · Colombia
1033
-14
🇷🇺 Portuguese · Russia
1031
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 1,678 10:19 23:50 — ⚔ Fish Boom into Scouts
46 1,154 10:11 21:29 — ⚔ Fish Boom into Archers
38 959 10:49 22:41 — ⚔ Archers into Fish Boom into Scouts
32 806 12:18 16:33 — ⛏ Fast Castle
31 782 10:14 17:06 — ⛏ Fast Castle
31 789 12:04 18:09 — ⛏ Fish Boom FC
30 743 11:20 24:36 — ⛏ Fish Boom FC
14 354 11:15 15:52 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,090 5,762 725 200 11,777 13,260
4,575 4,819 1,760 450 11,604 12,755
4,765 5,088 1,700 0 11,553 12,356
5,750 4,505 250 500 11,005 11,053
4,320 4,050 1,380 100 9,850 11,223
3,960 2,978 340 875 8,153 9,387
3,530 2,850 900 125 7,405 7,428
2,800 1,470 330 1,300 5,900 7,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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