AoeStats
← Gkelia

Arabia

503263288Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 55m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇧 Byzantines · Lebanon
1036
+15
🇱🇧 Burmese · Lebanon
991
+17
vs
🇬🇷 Tatars · Greece
1028
-17
988
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 3,219 9:17 24:41 46:19 ⚔ M@A Rush
31 1,719 11:16 19:50 35:35 ⛏ Fast Castle
29 1,585 11:19 19:58 41:47 ⚔ Scout Rush
22 1,204 10:36 25:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,125 22,425 7,045 350 60,945 66,811
23,195 22,990 8,490 5,325 60,000 67,875
24,760 13,973 15,600 3,650 57,983 72,260
8,950 10,397 730 370 20,447 22,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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