AoeStats.net
896 live
← back

Arabia

503263288Analyzed
2v2 RM · 1d ago on Aug 30, 2026· 55m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇧 Byzantines · Lebanon
1036
+15
🇱🇧 Burmese · Lebanon
991
+17
🇬🇷 Tatars · Greece
1028
-17
🇧🇪 Maya · Belgium
988
-15
Player eAPM Actions Feudal Castle Imperial Opening
Gkelia Tatars
58 3,219 9:17 24:41 46:19 ⚔ M@A Rush
La pomme1 Byzantines
31 1,719 11:16 19:50 35:35 ⛏ Fast Castle
29 1,585 11:19 19:58 41:47 ⚔ Scout Rush
Stivigi Burmese
22 1,204 10:36 25:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,110 15,223 18,325 3,750 68,408 82,685
35,495 23,400 9,090 350 68,335 74,201
23,395 22,990 8,690 5,325 60,400 68,275
8,950 10,397 730 370 20,447 22,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.