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Coastal Forest

503263232Analyzed
2v2 RM · 4h ago on Aug 30, 2026· 46m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
816
+14
🇧🇷 Franks · Brazil
790
+15
🇨🇴 Dravidians · Colombia
784
-15
🇨🇴 Koreans · Colombia
773
-15
Player eAPM Actions Feudal Castle Imperial Opening
_Kidin.-. Franks
26 1,233 13:04 27:05 38:36 ⚔ Scout Rush
gU$ Burgundians
25 1,184 12:31 17:26 37:47 ⛏ Fast Castle
IJGachaMan Koreans
17 779 12:23 25:36 45:03 ⚔ Fish Boom into Archers
JJNChain Dravidians
15 719 12:33 22:40 43:11 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
14,870 10,310 7,340 1,550 34,070 46,781
12,575 8,820 7,400 2,050 30,845 35,132
8,670 10,875 5,540 980 26,065 29,902
9,415 5,520 2,620 850 18,405 24,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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