AoeStats
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QS Arena

503263146Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 54m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
832
+15
🇧🇷 Teutons · Brazil
806
+16
vs
🇦🇷 Turks · Argentina
852
-18
🇺🇾 Franks · Uruguay
765
-30
Player eAPM Actions Feudal Castle Imperial Opening
25 1,346 7:40 17:18 35:23 ⛏ Fast Castle
20 1,096 8:20 17:26 31:59 ⛏ Fast Castle
18 965 8:09 18:29 27:39
18 1,000 11:09 14:49 20:55 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
22,015 14,875 14,590 4,115 55,595 67,728
23,320 8,045 16,300 1,630 49,295 55,437
18,090 11,010 10,265 3,030 42,395 58,059
14,170 11,525 8,555 1,235 35,485 36,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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