AoeStats
← bebbeeee

Black Forest

503263128Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 53m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
914
+15
🇸🇪 Franks · Sweden
891
+16
🇪🇸 Huns · Spain
861
+17
🇺🇸 Turks · United States
840
+18
vs
🇦🇷 Bulgarians · Argentina
937
-19
🇦🇷 Poles · Argentina
877
-16
🇦🇷 Shu · Argentina
870
-16
🇦🇷 Britons · Argentina
847
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,972 11:12 17:09 45:49 ⛏ Fast Castle
32 1,721 11:14 18:51 31:24 ⛏ Fish Boom FC
30 1,610 12:31 19:42 36:06 ⚔ FC into Archers
28 1,473 13:05 22:12 41:22 ⚔ Fish Boom into Drush into Towers FC
27 1,441 14:41 21:17 34:01 ⛏ Fast Castle
19 1,015 14:46 20:11 26:36 ◆ FC into Fast Imp
18 949 11:54 18:18 37:49 ⛏ Fast Castle
14 762 12:06 21:01 30:28 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,110 18,650 21,405 1,565 67,730 81,508
22,290 14,715 16,795 1,500 55,300 67,316
18,100 16,152 8,470 3,015 45,737 48,380
18,955 9,525 9,855 935 39,270 55,011
19,845 8,615 5,645 2,275 36,380 49,156
10,880 13,179 7,440 2,795 34,294 37,670
13,420 8,698 10,625 1,350 34,093 43,902
11,125 10,150 2,010 1,400 24,685 25,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.