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Black Forest

503263128Analyzed
4v4 RM · 24h ago on Aug 30, 2026· 53m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
914
+15
🇸🇪 Franks · Sweden
891
+16
🇪🇸 Huns · Spain
861
+17
🇺🇸 Turks · United States
840
+18
🇦🇷 Bulgarians · Argentina
937
-19
🇦🇷 Poles · Argentina
877
-16
🇦🇷 Shu · Argentina
870
-16
🇦🇷 Britons · Argentina
847
-15
Player eAPM Actions Feudal Castle Imperial Opening
Wardaddy Franks
37 1,972 11:12 17:09 45:49 ⛏ Fast Castle
SOKOTREKE Poles
32 1,721 11:14 18:51 31:24 ⛏ Fish Boom FC
30 1,610 12:31 19:42 36:06 ⚔ FC into Archers
bebbeeee Bulgarians
28 1,473 13:05 22:12 41:22 ⚔ Fish Boom into Drush into Towers FC
eu bata6625 Britons
27 1,441 14:41 21:17 34:01 ⛏ Fast Castle
marwenskio Turks
19 1,015 14:46 20:11 26:36 ◆ FC into Fast Imp
joaqo9909 Poles
18 949 11:54 18:18 37:49 ⛏ Fast Castle
Txokolate Huns
14 762 12:06 21:01 30:28 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
31,485 19,300 23,855 1,565 76,205 89,983
22,690 14,715 16,945 1,500 55,850 67,866
18,100 16,152 8,470 3,015 45,737 48,380
18,955 9,525 9,855 935 39,270 55,011
20,845 8,615 5,645 2,275 37,380 50,156
13,480 13,179 7,840 2,795 37,294 40,670
13,420 8,698 10,625 1,350 34,093 43,902
11,125 10,150 2,010 1,400 24,685 25,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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