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503263126Analyzed
1v1 RM · 2d ago on Aug 30, 2026· 45m 16s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wu · Brazil
1432
+15
🇧🇷 Malay · Brazil
1415
-15
Player eAPM Actions Feudal Castle Imperial Opening
SS_BAD_ Malay
35 1,573 9:54 17:47 25:04 ⛏ Fast Castle
27 1,238 10:50 19:30 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
14,495 10,953 11,305 3,400 40,153 42,163
11,830 12,228 4,830 1,900 30,788 32,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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