AoeStats
← Hasan Alpay

Arabia

503263019Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 49m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
913
+16
🇹🇷 Gurjaras · Türkiye
907
+17
🇺🇸 Maya · United States
922
-17
🇺🇸 Byzantines · United States
920
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,965 13:25 26:24
37 1,841 10:29 17:25 40:36 ⚔ FC into Skirms
30 1,524 10:05 25:54 ⚔ Archers into Skirms
30 1,523 9:10 23:43 38:58 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,825 14,889 8,100 850 47,664 51,780
19,670 12,015 11,745 1,050 44,480 53,449
13,430 13,363 2,765 2,150 31,708 33,324
11,520 6,578 4,740 2,625 25,463 28,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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