AoeStats
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Four Lakes

503262919Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 3m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vietnamese · Colombia
1148
+12
🇨🇴 Spanish · Colombia
1140
+13
🇨🇴 Lithuanians · Colombia
1128
+13
🇨🇴 Cumans · Colombia
1010
+19
🇺🇸 Portuguese · United States
1096
-16
🇲🇽 Ethiopians · Mexico
1094
-15
🇹🇷 Byzantines · Türkiye
1059
-14
🇺🇸 Celts · United States
1025
-12
Player eAPM Actions Feudal Castle Imperial Opening
113 388
65 222
58 198
50 172
47 162
38 132
35 119
18 62

Resources

Player Food Wood Gold Stone Spent Collected
1,100 100 50 0 1,250 1,229
700 150 0 0 850 624
600 100 0 0 700 730
450 100 0 0 550 543
250 150 0 0 400 345
300 100 0 0 400 355
250 100 0 0 350 384
250 0 0 0 250 278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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