AoeStats
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Black Forest

503262844Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 63m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Britons · Slovakia
575
+14
🇺🇸 Magyars · United States
561
+15
🇺🇸 Bohemians · United States
534
+16
🇲🇦 Turks · Morocco
613
-19
🇨🇦 Huns · Canada
533
-15
🇦🇷 Persians · Argentina
447
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,711 15:06 23:25 43:15 ⛏ Fast Castle
23 1,427 14:13 27:57 40:55 ⛏ Fast Castle
16 1,036 12:50 24:30 37:28 ⚔ Archer Rush
16 984 12:44 20:48 31:56 ⛏ Fast Castle
13 851 14:49 22:18 35:48 ⛏ Fast Castle
12 782 11:29 24:38 36:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,490 37,815 26,475 2,780 85,560 92,807
30,770 35,750 14,915 2,450 83,885 88,400
22,930 29,027 16,685 4,335 72,977 111,943
26,335 16,102 13,435 1,560 57,432 61,872
21,860 10,518 11,855 3,320 47,553 63,487
13,380 17,818 12,280 2,955 46,433 68,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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