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503262527Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 49m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
921
+14
🇦🇷 Ethiopians · Argentina
909
+14
🇺🇸 Franks · United States
842
+17
🇦🇷 Magyars · Argentina
821
+18
🇩🇪 Goths · Germany
898
-17
🇬🇧 Ethiopians · United Kingdom
869
-16
🇵🇪 Bohemians · Peru
867
-16
🇬🇧 Khmer · United Kingdom
845
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,646 13:47 20:48 35:05 ⛏ Fast Castle
21 1,044 13:25 23:07 41:14 ⚔ Scout Rush
20 1,020 13:49 21:49 37:47 ⛏ Fast Castle
19 966 10:21 19:24 32:45 ⛏ Fast Castle
19 926 12:38 20:09 39:02 ⛏ Fast Castle
18 880 9:45 17:38 30:44 ⛏ Fast Castle
18 876 10:24 19:27 31:06 ⛏ Fast Castle
14 695 12:41 20:32 34:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,090 16,950 11,410 2,550 63,000 65,435
16,225 18,385 16,415 2,190 53,215 58,975
21,070 13,665 10,795 4,625 50,155 71,561
17,320 16,251 9,120 2,120 44,811 47,631
17,815 15,595 7,655 2,800 43,865 51,029
21,965 7,100 9,845 2,000 40,910 51,070
16,170 10,825 8,390 3,555 38,940 47,452
12,360 11,987 7,450 945 32,742 34,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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