AoeStats.net
595 live
← back

Coastal Forest

503262183Analyzed
4v4 RM · 7h ago on Aug 30, 2026· 63m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
820
+12
🇺🇸 Lithuanians · United States
774
+14
🇬🇧 Khitans · United Kingdom
692
+18
🇬🇧 Vikings · United Kingdom
667
+19
🇲🇽 Cumans · Mexico
866
-22
🇬🇧 Tatars · United Kingdom
861
-21
🇵🇱 Bulgarians · Poland
701
-14
🇧🇷 Byzantines · Brazil
502
-7
Player eAPM Actions Feudal Castle Imperial Opening
CHAOS2247 Khitans
45 2,894 10:50 20:02 40:00 ⛏ Fast Castle
ElBlack Cumans
44 2,793 11:37 21:10 32:06 ⛏ Fast Castle
KaiserRibbit Vikings
42 2,685 13:23 23:23 44:22 ⛏ Fish Boom FC
MaxHitman2020 Bulgarians
25 1,576 12:45 21:28 45:57 ⛏ Fast Castle
SwaedOff245 Tatars
20 1,263 13:17 18:33 33:08 ⛏ Fast Castle
SodiPrime Cumans
19 1,230 11:25 29:12 55:39 ⛏ Fast Castle
Juggsgotcha2711 Lithuanians
12 775 13:34 20:47 33:51 ⛏ Fish Boom FC
DestrosXzw Byzantines
9 574 15:18 25:28 59:42 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
41,530 34,292 19,780 2,900 98,502 106,440
22,480 47,680 6,170 5,005 81,335 89,682
33,790 22,495 14,865 6,160 77,310 100,086
24,100 35,621 12,695 2,250 74,666 76,957
24,165 16,320 13,495 1,550 55,530 68,978
16,105 16,485 8,090 2,450 43,130 48,143
17,855 10,665 6,515 1,055 36,090 45,767
9,190 6,160 2,690 1,550 19,590 19,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.