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Black Forest

503261936Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 65m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
729
+15
🇺🇾 Byzantines · Uruguay
667
+18
🇬🇧 Persians · United Kingdom
819
-50
🇬🇧 Persians · United Kingdom
593
-19
Player eAPM Actions Feudal Castle Imperial Opening
22 1,416 12:17 19:06 38:27 ⛏ Fast Castle
20 1,328 15:12 41:32
17 1,094 11:48 16:12 31:09 ⛏ Fast Castle
8 500 16:15 45:19

Resources

Player Food Wood Gold Stone Spent Collected
33,130 15,822 20,585 2,800 72,337 105,619
26,855 24,554 13,630 1,100 66,139 125,884
15,745 13,815 6,225 195 35,980 44,069
10,250 11,423 3,095 725 25,493 31,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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