AoeStats
← Training program

Coastal Forest

503261871Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 72m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Khmer · Czechia
848
+12
🇮🇹 Spanish · Italy
812
+37
🇨🇿 Magyars · Czechia
811
+14
🇮🇹 Persians · Italy
792
+36
🇨🇱 Turks · Chile
810
-16
🇦🇷 Saracens · Argentina
763
-14
🇪🇸 Spanish · Spain
763
-14
🇺🇾 Chinese · Uruguay
728
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,833 10:27 16:24 31:40 ⛏ Fast Castle
24 1,740 11:22 19:14 37:49 ⛏ Fast Castle
21 1,546 13:09 19:31 32:34 ⛏ Fish Boom FC
18 1,317 13:37 25:16 30:35 ⚔ Scouts into Fast Imp
17 1,263 14:07 34:27 44:29 ⛏ Fish Boom
16 1,173 14:38 19:12 39:23 ⚔ FC into Scouts
12 853 12:05 32:06 50:11 ⚔ Skirms into Archers
9 673 13:49 24:46 43:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
59,005 31,095 24,905 4,975 119,980 128,511
36,375 32,510 44,480 2,950 116,315 127,478
28,345 18,708 29,655 3,600 80,308 107,469
13,080 33,795 25,430 2,925 75,230 76,609
26,630 15,172 16,795 330 58,927 72,105
23,805 21,737 10,020 3,145 58,707 112,937
27,045 14,055 6,885 2,000 49,985 59,405
14,350 14,703 9,330 1,500 39,883 45,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.